![]() The thematically for my Shadow skills, I added a chance to do mana burn: Here is what I have in mind for Shadow Blade:Ĭharged Linear like Onslaught: 6 levels, 16 ultimate with +10 to skills. OKay, I will look into pet bonuses for Dream passives. Oh, and maybe add pet bonuses to Lucid Dream passive tree as well?Īnd remember I have no idea of what you have planned for pet bonuses, just checking that was perfect in 1.1 LoC ![]() Also I still need to remind myself that you have not implemented all the stuff that you wanted. If i'll get more from my head and playthrough in old and new LoC I'll give some more suggestions. So, about Freezing blast, maybe nerf to cold damage will get the deal, but skill still may be very weak, when you change it i'll do more testing. About Enslave spirit, maybe just remove it completely, or change into some new skill of your liking? I bet no one ever use this skill in their playthrough eather. Shadow Blade skill not only sounds nice but will be good damage boost for shadow based clasess.Ībout refresh - yes, just make it passive that ads cooldown reduction, coz it's real to get more of 100% uptime on some crazy powerfull skills like Battle Standart, Colossus etc. Wow, that's awesome ideas you got from my little points that I found digging up in to the trees. Maybe change icon on Sneak Attack to that Letal Strike had previously? Rouge - Maybe we can hope for return of Calculated Strike for LMB as it was in original game? It'll be nice I think. Rune of Life - maybe add radius to buff all the pets? Runes - Sacred Rage and it's passive - nice touch but from my expirience in this game there's never a reason or chance to remain this skill active, in any time it's better to heal with potion, maybe full rework? Refresh - maybe it's possible to make it as passive to prevent cheasing in some situations as it always been. Nature - Call of the woods:Regrowth -needs new name, confusing. Shield Clang - maybe reduce cooldown a little bit? Warfare - Dodge atacks - no bonus for pets, maybe some of it?ĭefense - Shield Charge - Maybe replace with batter and redo slightly batter passive bonus?īattle Awarness - combine with quick recovery or maybe made quick recovery passive like it was in 1.1?ĭisable - add bonuses to Shield Sling - the more the number of special atacks it's harder it get's to use them all as we can't contoll them in any way for being passives. Spirit - Spirit Bane - nice effect, too situative to encourage point investment.Įnslave spirit - cool ability but has no use at all, maybe rework? Maybe need slight buff or decrease in point's needed to get maximum of it. Summon Wisp - rename to Summon Storm Wisp.ĭream - Sands of Time + passive. Storm - Freezing blast - just useless in 99% time as it was in original game, IT, AE and Ragnarok. As I'll looked through skills have this suggestions, maybe they will be too complicated or wrong for your point of view so I appologies for this right now. Ok after cheking all changes I see that's it feels more and more like whole new mod with some parts of old concept.
0 Comments
Leave a Reply. |